Hi, I've been looking at good techniques for high poly renders and came across this thread http://www.polycount.com/forum/showthread.php?t=60887 I've managed to recreate the shader by nrek where he's combined the mental ray AO map and shellac shader as shown here My problem is that the AO pass that is rendering with it, is…
We are currently looking for some rendering recreation help. We’re looking to replicate a render created in another application and are looking for a skilled blender artist to replicate the render look as close as possible (Eevee would be great). Ultimately we would like the ability to swap assets while having a consistent…
Hey guys, I am wondering if its possible to change the size of view, so I am able to see whole area I want to render. I always get wrong one no matter what image aspect ratio I choose. This is scene I am trying to render - left bottom image What I am going for is shown at this image Now changing resolution or aspect ratio…
If iterating quickly is a priority you might consider using UE4 or Marmoset 2 (something with a PBR workflow) to get a rough idea of what your materials will look like in a physically based rendering system. That will allow you to quickly make adjustments to your textures and materials and hopefully get you 80% of the way…
As far as I can tell rendering an AO pass doesn't increase your render time by that much and integrates with the other lights a lot better if you render as you go. And if you really need to speed things up a couple of hundred bucks will buy you a decent render farm. If it's realtime the OP should unwrap things properly.
Hello guys, how are you doing? I am currently trying to render eyes in Marmoset 4 and it is comepletely different than previous versions. I have read a bit about the subject and I understand that I need to render it in "Transmission" and not Transparency, but I still get some weird results. It's like the Translucent meshes…
Hey guys! Can anyone suggest me a good tutorial for vray about character lighting or character presentation? I mainly want to learn how to create a good lighting scene and a proper workflow to composite the different render pass in photoshop Also i would prefer a tutorial that is rendering a textured piece instead of a…
Hello, We were working with a 3d artist to render our cosmetic products before the production but unfortunately we can't anymore (their choice). As I've used some 3d softwares before (mainly 3ds max) I thought maybe I could give it a try. I know they weren't using something like 3ds max or Maya but I don't know what…
So this is kind a general question but also specific to this project. I want to take WIP renders of my models but usually I find they turn out boring without materials or texture. A lot of advice on the topic I've found, of improving renders, is for finished renders. I've tried to adapt the advice but not having much luck.…
Hey everyone, I'm having a small issue that I can't quite find any information on. I set up a 600 frame animation in 3ds Max to output @ 1280 x 481 (an odd resolution, granted) in the .avi format. Unfortunately it seems to default to 720 x 480 on save, but the Render Window as it processes the render is @ 1280 x 481. Is…