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High poly renders problem

Tim1
polycounter lvl 9
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Tim1 polycounter lvl 9
Hi,

I've been looking at good techniques for high poly renders and came across this thread http://www.polycount.com/forum/showthread.php?t=60887 I've managed to recreate the shader by nrek where he's combined the mental ray AO map and shellac shader as shown here

8pdC7W5.jpg

My problem is that the AO pass that is rendering with it, is rendering the back faces of the floaters. I've tried disabling cast shadows in the advance lighting settings of the floaters and some other settings but to no avail.
8ALYtxj.jpg

Any ideas?

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