First impressions I always found the most helpful so here are mine: Cyber Caterpillar - wtf am I looking at, honestly didn't know what it was without the title, textures looks dull and the model is really low rez without statement if it's done for mobile etc, also you toss is a concept credit but no link to the concept so…
This scene all uses the same texture at the moment, I've been considering just replacing it with a flat colour for the purposes of modelling out the whole scene before I get into texturing properly. The way I've scheduled myself for this project is I'm modelling first and getting all the shapes/contours/lighting/pathing…
Finished all the maps trying to define these materials as much as I can. Any crit greatly appreciated, aiming for the best I can get here trying to push quality. I want this to be as efficient and game friendly as possible as well. Materials im trying to mimic: 1. Pot metal: plating/ dark grey cheap mixture metal 2.…
First things first: Keep in mind I'm still a junior artist myself, so take all that I write with a grain of salt. This new model is far better than the first, but still let's get back to the beginning? What I miss (and that's extremely common when talking with beginners) - what is the purpose of the model? Is it going to…
I wouldn't necessarily say that having everything almost blending together is a bad thing in an environment which is trying to capture a natural landscape and the feeling of getting lost or exploring in the woods. In that case the environment should very much look like it's a part of one another. Paths are the most…
I want to start this post by saying why this would be so rewarding and fun for any fantastic character artists reading this post: I have already created a host of fish: cute coral fish, orca whales, piranha's... Their base meshes are solid, the Uv's are good to go, and I use a decal system embedded in the fish shader to…
I find it great that you posted it here for others to see. It's nice seeing art tests and their requests/restrictions. I don't have much industry experience but here's my 2 cents on this, just as food for thought. There might be lots of info packed together. Keep in mind that I do this with good intentions ✌️ I'll just…
HOLY CRAP THIS LOOKS AWESOME! http://udk.com/news-beta-jun2011 June 2011 UDK Beta Upgrade Notes New Foliage Editor * Quickly paint instanced foliage and decoration using the new foliage system. * Meshes and settings to be used by the foliage painting tool can be set up in the foliage editor, which is enabled through the…
Scene I put together for an art test for Camshaft Software (Camshaft gave me permission to post this) I had a lot of fun making this, any crits welcome :) Here you can see how the fresnel effect is used to dull-out the displays. the oscilloscopes fade out, the table LCD has a low field of view, and the CRT displays have a…
Scene I put together for an art test for Camshaft Software (Camshaft gave me permission to post this) I had a lot of fun making this, any crits welcome :) Here you can see how the fresnel effect is used to dull-out the displays. the oscilloscopes fade out, the table LCD has a low field of view, and the CRT displays have a…