hey i think its about time i start a wip thread of my own ive been asked to make 4-5 generic humans with a tri count between 2k and 3k. the normal maps will be switched around to give even more variation. this is a slightly chubby male model with a bald head this is an average sized male. it has baseball cap, bald head and…
hello all I haven't released a SDK for a while so I though that could be a good idea this design is highly inspired by PN03 (Capcom) and the original Slash quake 3 Arena model for the "hover blades" here are some ref pics: http://www.planetquake.com/quake3/q3aguide/bots/slash.jpg…
Hey guys, I am not really a modeler and definitely not an animator, but I am determined to replace the player model. I am reading the documentation. I figured the easiest way would be to open the Agent.max included in the CE3DOC and duplicate the agent folder in Game/Objects/characters. Then I import my model into the…
I’m working on a game that involves a spaceship that can be exited and entered. Basically I modeled the outside and now I will be working on the interior. My first question is how I should model the walls, should I model the floor as one giant piece and then the side walls as one piece and finally the roof as one piece?…
Hi there, I am fairly new to Zbrush and I've been working on this model for the last couple of weeks (model is still WIP). Model is currently at 1 million polygons and the body is still a dynamesh as I will be adding the details after I pose the character (other items are subtools, some dynamesh, some subd). What I would…
Hi all, 3D modeling is hot and getting hotter day by day. Is an online 3D modeling tool something you could use? We're working hard to create a free web-based 3D modeling application called DeleD Designer. It is meant for 3D modellers looking for an easy-to-use online 3D editing app. No animation, no rendering, just solid…
Hiya, I am somewhat confused when it comes to the process of modelling assets for games. I know that some people model things in Zbrush (or similar programmes) and then bake that on to a low poly version of the model, but the thing that I am not sure of is in which order everything is supposed to go? Is the model made…
3d rendered and Animated Custom Character Ether SwordsMen Took me some time to learn anatomy and design works to get this character modeled and textured started out with an Idea of a sketch and made this Render with a process, the work is very rough as this is a beginning render.https://youtu.be/XNk4uw5al-s
So I wanted to start a thread for artists who are open to making items for other 3rd parties and organisations related to DOTA2. Things like Pro teams looking for a courier, or community websites and tournaments looking to partner with someone to make a couple of items or a set. This can be an easy place to link to if…