hello all
I haven't released a SDK for a while so I though that could be a good idea
this design is highly inspired by PN03 (Capcom) and the original Slash quake 3 Arena model for the "hover blades"
here are some ref pics:
http://www.planetquake.com/quake3/q3aguide/bots/slash.jpghttp://media.cube.ign.com/media/495/495499/img_1801785.html
here are some model shots :
She'll have custom anims with a special effect for the hoverblades reactors, still have to choose how I'll do it though (particles, meshes,etc). I'll update the sdk if needed
=== DOWNLOAD ===
The file contains the model in T-pose in both .3ds and .obj format and the uv maps. Next update will include the playable model for ingame tests, this will come once the model will be animated, of course (the model is already rigged)
Hope you'll like it
Have fun
Replies
No glasses?
I dropped the glasses mainly because pior's awesome ut2004 bunny model was pretty close to pn03 aswell and with glasses, both models would have been too similar.
I have some free time @ home these days so I can start doing more personnal artworks, plus I'll graduate in 3 months so I'm starting to build my portfolio up for the job hunting
anyway, here's my skin progress so far
Your poly distribution kinda bothers me, you need to use mitten hands yet the boobs have a poly density as high as the face?
Can we see a 3/4 shot of the head? Kinda hard to tell whether that hairstyle works from the front...
HotHead: It's P.N. 03 for "Product Number 03", not phosphorus nitrogen-trioxide. And I think it was a stylistic choice to leave that much to the imagination. "I'm going to sleep now, good night".
Breasts on the other hand.......
Anyways, I've got started on my texture, shall be showing it off soon
I think ill go out and buy PN03 and check it out, definitely looks hottt
really cool to see u'r posting new stuff
unlike some of us
check it out man,
ur recent models are all sweet and show great talent but u should seriously pay more attention to anatomy
thats whats gonna push them - and u - to the next level
not the poly distrubution, not the fancy shaders, and not all the animal sex moaning u play in the background while u model
i feel silly repeating myself but i do care to see u get better!
notice the way u connect arms to torso, and overall proportions where hips sit too low
Indeed I modelled this one on the same base as the idgirl, which was anatomically incorrect due to the use of the doom3 skeleton. I'll tweak it so that the proportions are more accurate. I also noticed that problem when I got back to it (this model was done 6 month ago). Thanks a lot man I swear this will be fixed this evening
=P looking good man, those specular highlights reminds me of the sweaty looking girls that shirow draws.
the belly is higher and the shoulder are in a better position (removed a full face strip there )
sdk is updated too
but cool u fixed it a little ye, im glad to see u take the input
sdk released and all, dont bother with it that much i guess
move on!
and kick ass
Shotgun : Inputs are really important to me I wouldn't post there if I didn't want serious inputs in order to improve my skills thanks again !!!
anyways here my WIP. im really hate the shoulder pad right now. anyways they need more work.
the face is still grayscale BTW
C&C are welcome
Here´s what i got so far...
the face isn't quite doing it for me though- I think it's looking a bit too harsh due to the shading around the nose, eye sockets and the muscle running down between her nose and cheek, which needs to blend in with the rest of the face some more
Slaughter: nice start dude
Depending on whether I get much done this weekend, I'll most probably have something to show soon, been working on the face and getting used to large resolution textures again- got some ideas for the torso but big textures scare me these days :P
Update:
i'll work more on the suit
slaughter: nice start but watch for symetry , especially for the hair, since the face isn't mirrored you have the chance to make something different.
i think i need to smooth the light from the palm behind. wathca think?
Thanks,
jeremy
Slaughter : good start, as Daedalus said, try to break the symetry plus mebbe you'd want to give more contrast to your skintones...
Chunkey : damn go down to 512² !!!
Animatr : I don't really have a deadline, let's say when animations will be finished, and when a few skins will be done I'll make a pre release and then see if more people want to skin it. so take your time I really hope you'll enjoy working on it .
awesome start and colorsheme man !!!
Update:
Slowly getting there...
Update:
I should have used 1024x1024 map for the body...but i´m a dumbass.
Good work on the model Vahl, I like the proportions and the back pack.
Poop, thanks a lot glad you like it
I just grabbed the SDK aswell, but I don't know if I have enough time at the moment to make a skin for her any time soon.
small update, finished the latex parts, metal will be faster then.damn these seams were hell to hide.
Anyway, I don't plan to finish this..
close ups-
http://members.optusnet.com.au/~rowanfamily/klash2.jpg
http://members.optusnet.com.au/~rowanfamily/klash3.jpg
Ive tried out a spec map on her, what do you guys think of it? Im not too sure if its ok, I havent done a spec map before! The above shots were taken with 80% self-illumination.
Feedback welcome
I think I'm done with mine, imported it into Ued and put a shader on it, here's the result
Etienne
Makk: Great skin, but i feel something is missing on your metal, maybe sharp edges, better light orientation. The rest its really good.
Cheers!
ultra.
anyways here an update
as always C&C are apreciated
I like your skin a lot. I'm not a fan of older women, but this would make a pretty sweet dark jedi or something ... The eyes just say "I'll kill you".
Etienne