Hi,
Did some late night modeling practice.
Quick texturing and render in Marmoset Toolbag. Let me know what you think.
Thank you!
Hello.
Here's another part I did for modeling practice:
Let me know what you think. Thank you!
Quite refreshing seeing some intuitive edge modeling for a change, instead of a complex milled part carved out by booleans.
So for me main takeaways on top of an obvious accurate representation, in comparison too your refs are:
All of which when combined, would result in an artifact free object.
Lastly, putting my neck on the block...but eh! I'm pretty sure just shade smooth was applied rather than a subd level/s 😏
Hello,
Did some more modeling practice.
You can get the model, on my artstation: https://www.artstation.com/a/17796174 or gumroad: https://grubber.gumroad.com/l/jgxjr
Replies
Hello.
Here's another part I did for modeling practice:
Let me know what you think. Thank you!
Quite refreshing seeing some intuitive edge modeling for a change, instead of a complex milled part carved out by booleans.
So for me main takeaways on top of an obvious accurate representation, in comparison too your refs are:
All of which when combined, would result in an artifact free object.
Lastly, putting my neck on the block...but eh! I'm pretty sure just shade smooth was applied rather than a subd level/s 😏
Hello,
Did some more modeling practice.
You can get the model, on my artstation: https://www.artstation.com/a/17796174 or gumroad: https://grubber.gumroad.com/l/jgxjr
Thank you!