Hi, My name is Jenny Granberg and I'm currently looking for freelance opportunities. My area of expertise is environments and props. Please have a look at my portfolio and feel free to contact me. Portfolio: http://jennygranberg.weebly.com/ Email: j.granberg90@gmail.com Regards, Jenny
Hello everyone! First, I would like to give some information about myself. My name is Jacob, and I am a hand-painted stylized environment artist looking for a full-time job in the games industry. As of right now, my portfolio has been tuned and tweaked a lot since graduating, but I'd like to get some more opinions on it…
Hello everyone, I'm new here, I was suggested to try looking here by someone helping me with a project. I've also been looking around on ArtStation. I'll probably post here in freelance and the collaboration section. I figure if you want to help me for fun, then great! If you wish to be paid, I'm also fully willing to do…
Hello! I'm new here. Hope I'm doing this right. I'm currently texturing an orange tree, this is one of the branches. I'm using Maya and Substance Painter and I'm trying to go for that stylized look. I'm really looking forward to your feedback. Thank you all!
Take a look at a current build here and what you'll be working on! Build 1: Visual Style Build 2: Visual Shader I am seeking one or more dedicated artists for an adventure stealth game! I'm hoping to find someone good in the craft that wants to make a kickass game with some kickass people. In the scenes above, there are…
I am a 2d and 3d visual artist and currently looking for work. I have been freelancing since my 18th as a 2d illustrator and I'm most well-known from the highly succesful card game The Resistance on which I provided the artwork. Currently I have an opening in my time and am looking for some commissions. I bring to the…
Designer is not a quick way to do things actually and final substance may be so complex you could hardly able to tweak anything in the beginning of the node flow. It's often like a house of cards. You touch something and it no more looks real. Especially with the scale of things since you may need to size in sync every…
I'm planning on applying for a job as a prop or environment artist in the Seattle area. I've never worked in the game industry so I'm looking for some input on my portfolio so that I don't embarrass myself. I have thick skin, so no need to pull any punches. Let me know what I should change or remove. Also, if there are…