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Looking for feedback | Orange Tree Branch

kszm
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kszm null
Hello! I'm new here.
Hope I'm doing this right. 

I'm currently texturing an orange tree, this is one of the branches. I'm using Maya and Substance Painter and I'm trying to go for that stylized look. I'm really looking forward to your feedback. Thank you all! 

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  • shabba
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    shabba polycounter lvl 15
    My only comments so far, if this is the 'hires' mesh being used to bake the albedo/normal texture for low res cards, then I'd recommend less overlapping leaves, and more leaves at 3/4 and angles, rather than the extreme 'sliver profile you have.

    - also maybe consider adding more branches and leaves into your texture bake, depending on your goals/budgets/scale, you will find it heavy on verts to accomplish the density of an orange tree with such a small branch texture to map to. 
    - orange leaves (depending on ur main ref) don't seem so wide, they seem smaller in width with different profile.
    - use the hires Geo you have to manipulate the leaf silhouette, so you get more realistic bends /folding in your texture bake

    Keep going!
  • kszm
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    kszm null
    Thank you very much for your comment!
    I wasn't planning to bake them into low res cards. it's a personal project, so, I don't mind the high polycount, hehe. But I loved your observations! I'll keep them all in mind for my next branch :smile: 
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