I'm trying to convert a script that I use for transferring UVs to use connect component to draw edges between selected verts. Current it draws a single line and then gives a weird error. Warning: Can't perform polyConnectComponents4 on selection Here's the current python script import maya.cmds as cm #grab all the selected…
Hello there 1. does 3DS max have a feature where if I push object A into object B, object A wont stab through object B? 2. Is there some sort of setting where if I push Object A into object B their geometry will be merged to make it as if object A was always apart of object B, for example if I manipulate an edge on object…
Blender basics, show how we can join objects and unjoin object with shortcut. I hope this helps. #blender #b3d #cgian Watch here, https://youtu.be/uw_sK-G3hc0
Performance wise, having 2 materials on one object is equivalent to have 2 "splitted" objects with 1 material. Usually i only use this for easier maintenance, as editing several objects in a 3d software could be a bit more of work if they're meant to be "welded" Unity can batch together objects with the same material…
This script is requested here. What the script do: Select objects, Run script and pick an object in the scene. Selected objects will be moved in the Layer of picked object. Video demonstration Download.
Probably going to need to lock the normals (not sure if that's even possible) or use an object/world space normal map. I don't see that workflow working very well in either case.
With miauu's Select by visibilit you can: select all objects in the current viewport. This includes the visible and invisible(objects behind other objects) objects. select all objects which can be seen in the current viewport select all objects which can not be seen in the current viewport(they are behind other objects)…