should be easy enough to just use kismet, to hide the undamaged one, and display the damaged one in it;'s place.
in the static meshes properties you can set the damaged one to hidden by default, than in kismet there is a event for when a object takes damage, so you can link that too the undamaged prop and have it set that prop to hidden and set the damaged one to visible onDamage.
you could even make kismet play a particle effect too for you at the same time.
i dont got udk infornt of me right now so cant tell you the exact event name, but it is there.
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in the static meshes properties you can set the damaged one to hidden by default, than in kismet there is a event for when a object takes damage, so you can link that too the undamaged prop and have it set that prop to hidden and set the damaged one to visible onDamage.
you could even make kismet play a particle effect too for you at the same time.
i dont got udk infornt of me right now so cant tell you the exact event name, but it is there.