Plan is a good one and high resolution at 4k for a hero portfolio piece I'd want to squeeze in every pixel could possibly grab thereby hopefully capture the attention of eyeballs that actually matter which typically, at a glance what you've created is worth their time continuing too scroll through a detailed breakdown how…
Hi! I'm a noobie in scripting, but I'm trying to automatize some repetitive tasks at my job. I want to turn on this function in my multi material selection. For instance: to change the RGB colors of my materials, instead of typing all the way from 1 to 100, how can I make it more straight to the point:…
Hi everyone, for a project I am working on I need a 3D Model that I can render in a really low resolution (probably 64x64) of one of my characters. A design with the general silouhette, proportions etc exists already (in pixelart though) so you don't have to design her. With the low resolution style come some weird…
Hey everyone, I'd like to share what we have been working on for the past little while. https://www.youtube.com/watch?v=NnrMiT4TmCk hyperPad's a powerful game creation platform on iPad that lets you make amazing mobile games quickly and easily. You can think of it as Unity(2D), or Construct but on the iPad. You get the…
We are seeking a faculty member with professional experience in game development and technical art to teach undergraduate and graduate courses in game design, technical art, and interactive media. Responsibilities include: * Teaching courses in Game Design and Technical Art * Mentoring student game projects and portfolios…
Another question. If I will be putting this asset pack on the Unreal Marketplace, would I be expected to have all of the materials done using the material editor in unreal engine? For example I create my base rock texture in subtance designer and then moss texture, but blend them using the unreal engine material editor. Or…
This is great, love seeing the progress on this! One thing I think could help is to do a bit of color grading, to recapture some of that softness from the concept... reduce the mid tone saturation, and pull up the black point. Here's a quickie animated GIF
The position has been fulfilled --- Hi, I am looking to commission at least one 3D face model for an existing app that uses the iPhone's realtime face tracking. Each model needs to support the blend shapes used by iOS. In terms of direction, I'm looking for something similar to the mask style model that iOS ships with.…
Hello everyone. So I got a 3D feral dragon model. I want to work a bit more on it, however I really need sliders for facial expressions. The model is a SFM model (Source film maker) (don't make it in blender, as it will not work on SFM unless you are amazing in coding and able to transfer it into SFM) Here are a couple of…
Does anyone have a good workflow for rendering textures made in substance painter in 3Ds Max? Is it better to just buy Vray or it is possible to get a good render with Mental Ray? Unfortunately my school doesn't have Vray so i would have to buy it for myself. Also what is the best way to handle glass? Can I make it in…