Hi, I'am relatively new to zbrush and just trying to feel my way around, trying to follow a speed sculpt but hitting problems straight away, how do i get from the first picture to the second picture?? I can slice the tube up and get the shape but when i delete either side of the purple bit which i need I'am left with an…
I'm getting something a little weird with a Dynamask, which I believe is Big Tarnish, in that some edges are getting painted with a huge stripe on the mask and I can't figure out why. The curvature on that corner of the bookshelf isn't different from the other side, so my only theory as to what might be causing this is…
Hi I have read several of the polycount links to this argument , but I have not found one explaining exactly the tips and tricks to use when having a workflow in creation process of those assets in 3dsmax, I mean how to make so that each new item can snap exactly into position when in a game editor and how to measure and…
I'm trying to figure out how to make a set of 3 frames where the middle one is locked at a specific pixel width and the side columns can stretch to fill the rest of the browser. Right now I have it as something like this: <frameset cols="20%,60%,20%" frameborder="0" border="0" framespacing="0"> <frame…
Hey all. Trying to learn how to use VDM's following the Flipped Normal tut. I follow it too a T but when i bake or add the mesh too a brush it comes out like this? and i cant figure out quite why. The mesh itself is confined withing the border, i have not dynameshed or Zremeshed as i dont think you can during the creation…
Hi all, I need some help on figuring out what will be the best way to approach a test I received. The test is a not-so-hard environment with a texel density of 128 px/m. I can get the right density with a script for 3ds max but what to do when it comes to modular pieces? The UV become so small that the textures can't be…
Well my re-uv went ok I guess. Only thing was I couldn't individually move the uv verts, the whole model moved when I clicked on one vert. It's never done that before. So I re-did my re-uv thinking maybe a new scene would help. nope. So I said phooey on that and just made seperate uv maps for each of the 3 components of…
There's little information inside the roads to wash out in the first place. What the operation did was preserve the border edges/vertices of the two polygroups. Creating even more polygroups won't lead to ZRemesher preserving surface details; the borders of the groups will be frozen in place (eating most of the target…
Hi! Assuming you're baking in Painter, there should be sliders to control front and back distance of the rays. If using "match by name", check if high and lowpoly are matched correctly. Narrow down the problem by baking only a part of the mesh (plate) - result is good? Increase complexity. Share the meshes if you want…
I did make sure to turn out the warp mode and double-check if it works. It did work. However, if the border edge gets distorted or not straight, the tiling won't work correctly anymore. Turning on symmetry sounds good. I tried to turn on Active Symmetry in Zbrush (if that's what you mean). However, the result didn't turn…