Hi there ! I made few rocks in maya and I decided to made one UV map for all of them High & Low Poly : UV Map : And, when I tried to bake it all in Substance Painter, I had weird artefact on my meshs : I thought is was about the UVS, but I tried to export just one of the rocks from maya to bake it solo (without changing…
In blender when baking with a multiresolution modifier from this highpoly: The baked normal-map on the low-poly looks like this when using "Bake from multires": These are the UV seams: I thought it had to do with UV seams first, but it's unable to bake round edges anywhere at all, anywhere on the model. I noticed that…
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assign the same unwrap UV to all of the objects, use the material ID filter dropdown (bottom of UV editor window), select all the filtered faces and pack based on your selection i think to do it as part of an auto unwrap you'd have to script it
i think youre conflading two issues : one that is nanite beeing used as a "mop" on bad optimization skills, and another where you complain about the lack of optimization of last games. Both are true in my opinion, but Nanite, like all the other new advancements, is a tool, that if correctly used has clear advantages and…
i never even used that feature until yesterday, but had to look through dozens of randomly named ID tagged assets to find a specific one. not gonna import them all into some software...
I'm currently studying a game art program that has been fairly messy in terms of curriculum so far, and as a result has left me a bit adrift in terms of skillset. The most we spend on a topic may be a month until moving on to something wildly different. For example in 4 weeks we would do a walk, run and jump cycle for a…
Hi everyone, I'm currently working on a small project during my free time. It's about the game Wipeout 2097/XL on PS1.I realized the two ships on the game cover do not have the same design compare to the in-game models.So, I found on internet meshes from the game. Now I want to match them with the cover design ¯\_(ツ)_/¯ A…
BepBoop, gif's are raping quality but cntrl+ ftw. edit: which 1 or 2 1 TWO probably best with all that aye.eye gibberish. prob take a break from posting updates now, got to do tough stuff like the coat and all that other stuff in the project, i hand made the flames stuff, might make it more quality, fixed eye brow.