Hello everybody! I'm going to create a 3d environment for a mobile game on Unity. Project - action with a view from above and spacious locations.Since the project will not be released soon, the target platforms are top-generation devices of the current generation. By collecting information, I'm a little confused in the…
Did you set your camera FoV to be closer to film cameras? It can be hard to get a likeness right if your camera is causing distortion, which can make it difficult to get the exact details right, but also various proportion issues. The position of the cheekbone and brow ridge, and skull is definitely affected by this. Her…
I'd also like to thank people for checking it out :) Always glad to see people dropping by and leaving a comment or two. I've been giving the "sharp edges" criticism some thought and while I could see it would become a problem if this was to get baked down, I don't think it will have a large impact on a scene rendered in…
I am sorry to keep on harping on this but the grass still doesn't look very good. The normals look very weird, have you un-ticked the 'tangent space normals' option for the material or something? If that is the case, try to just edit the normals in you 3D application (if it has that feature). It simply doesn't look very…
*final* Just uploaded this in the Marmoset 3d Viewer. Thought I would share. Marmoset Viewer: https://bradmyers82.artstation.com/portfolio/rift-fan-art Sorry I start these threads and rarly finish anything. lol. But this time I'll see this to the end. I'm determined! :) Here is the concept (not mine) Basically I'm making…
So I am currently working on a few sculpts for work that I unfortunately am not allowed to share specifically. Essentially the problem I'm having is that a couple of these characters, of which all of them are radically radically "cartoony" (they're essentially just small game sprites used for reference), are furry or have…
Thanks guys. Sadly I can't show you more than I already did since I don't have approval to share concepts, wip images or so. The work for Dishonored games was quite straight forward since the 2d team is amazing and we had awesome and detailed concepts to work on. All we had to do is to stay as close as possible to the…
Felipefrango - Fill his pipe up with something maybe? Honestly, it's got style and it looks great, I personally don't see anything wrong with it. Thought I'd share this before I crashed for the night. I'm kind of happy with it, it's basically done...It may not be "functional" or practical, but it sure was a fun project.…
I've owned or do own a good majority of the M43 prime lenses, heres a quick recap: Samyang 7.5mm fisheye lens, haven't owned (but have owned 8mm 3.5 in Canon mount) very good lens, super wide fisheye effect isn't really general purpose though. Very small and inexpensive($200-ish?) Olympus 12mm 2.0 - Currently own, lovely…
Hi all, Six Times Nothing are looking to recruit one or two passionate, skilled and creative 3D environment artists to work with us on our in-production game development project, Dawn Of The Tyrant. About the roles: Firstly, please note that these 3D artist roles are being advertised as unpaid positions. We are looking to…