Zbrush works best at a unit scale of 2. Much smaller or larger gives problems with brushes, Dynamesh etc. 3dmax works best at a scale of about 10x larger at least. At 2 cm modeling functions do not work properly anymore. Exporting unified objects (scale of about 2) from Zbrush to 3dsmax results in objects of about 2cm in…
You are correct You manually have to set the light type in 3dsMax. These are all things I have proposed to the 3dsmax viewport team for improvements already.
I don't hear much talk about the awesome Hard Mesh awesome plugin that just released for 3dsmax. Hardmesh is the closest thing to Modo Meshfusion in 3dsmax. The Smoothbooleans 2.0 plugin comes close but it is less fluid. The new 2021 Retopology modifier and quad topo plugin are not suited for a lot of boolean detail work.…
Hi I am looking for 3dsMAX plugin/script where you can generate shape from picture like this: extrude cylindres by image (zdepth?) I know once saw it somewhere. thx