Hello Polycount. Here is a M4A1 I made some time ago and would like to share. I was making it everyday after work for 2 hours about 3 month. Made it from inside as well. Its using just 2 id maps and totaly of aprox 15k polys. Hope you like it and share your citics with me :) Best of luck
The folks at Art by Papercut have released Vertex 2 -- A digital magazine of articles, interviews, and tutorials for video game artists. Head on over to their site to download the appropriate version of the magazine. A big congratulations from all of us at Polycount to Ryan Hawkins and all other artists involved with…
At 9:00 PM Central, the site is going down for 30 to 60 minutes for some server maintenance. No worries, we'll be back. The Polycount Minecraft server will doing it's own reboot on Jun 2nd. But the users of that server probably won't notice much different from the normal cycle of crashes. Update: the server is back online…
Are you a fan of giant mechs and game development? Look no further. The team at Small Impact Games are in process of developing a new title, "M3CH", and are graciously sharing their progress with the community. Check out the thread to see some inspiring artwork and help them out with some feedback. M3CH Dev Diary Thanks to…
Looking for a cheap way to add variation to your textures? Resident polycounter and tech wiz Ryan Smith (virtuosic) has recently posted a new article giving a brief look into what gradient mapping is and how it can be used. Head over to his blog to read more about it. A thanks goes out to Ryan for dropping some more…
Due to popular demand, resident polycounter Micheal "Orb" Vicente recently put together a video showing off some of his Zbrush tricks http://vimeo.com/26399689 Check out the end result, along with some just plain awesome art, in this thread: http://www.polycount.com/forum/showthread.php?t=83186 Michael's portfolio:…
Hey Polycount, I'm looking for some ref vids or explanations on how to go about starting a character model in Z brush. ANY THOUGHTS ARE WELCOMED! Im pretty comfortable in max, but would call myself a novice in z brush as i know the interface. Any help on a next gen pipeline would be great! Thanks!
Hello fellow artists! I decided to start a sketchbook here on polycount, cause why not?It's my first time ever posting some of my art in here! Anyway I hope that I can have some feedback on my most recent WIP. I've been working on my realism skills and clothing with marvelous and etc. :) Cheers!
I really want to get stuck into 3D sculpting, particularly ZBrush. I've dabbled every now and then, but I'm eager to become a strong sculpter with it. I want to post one sculpt at a time, receiving feedback on each one, in order to improve the next. I've lurked on polycount for a long time, but the community is too…
Hi Polycount! After playing Killzone Shadowfall (in my opinion a mediocre game with absolutely amazing designs) I started this environment but didn't get too far with it. Right now I have a very basic blockout and am currently trying to figure out the lighting, but having a bit of trouble with Unreal in this regard.