I really want to get stuck into 3D sculpting, particularly ZBrush. I've dabbled every now and then, but I'm eager to become a strong sculpter with it. I want to post one sculpt at a time, receiving feedback on each one, in order to improve the next. I've lurked on polycount for a long time, but the community is too incredible to not use as a resource to self-improve.
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I am so irritated with stretched diamond-like polygons. Where the plaster (or band-aid) on his nose meets his swollen lower eyelid, there is horrid stretching. I am also unable to really do much with his lips, as any more detailing results in more stretched polygons.
Boredom as well as frustration finished this sculpt, I realise there are no details on the ears or polished form on the neck and chest.
Not sure whether it's worth noting that I used no reference at all for this sculpt, it's a (bad?) habit of mine.
I also find myself sculpting quite 'cartoony', I would really like to achieve more realistic sculpts in the future.
I hope you can steer me firmly in the right direction guys!
cheers.