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Killzone-inspired Container Slums [UE4 Environment]

polycounter lvl 11
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Shyralon polycounter lvl 11
Hi Polycount!
After playing Killzone Shadowfall (in my opinion a mediocre game with absolutely amazing designs) I started this environment but didn't get too far with it.

 Right now I have a very basic blockout and am currently trying to figure out the lighting, but having a bit of trouble with Unreal in this regard.


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  • Shyralon
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    Shyralon polycounter lvl 11
    Started to refine some models and tried figuring out the lighting, but I am kinda stuck on how to progress right now.
    I do like the colorscheme/atmosphere right know, but I have no idea how to properly light everything so it's not just dark (both from an artistic and technical side) so every advice on that is highly appreciated right now.



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