We are looking to assemble a team; or to add more team members to help create Nightmare: Origins. Our blog can be found here:http://www.garagegames.com/community/blogs/view/21860. It's a FPS/over the shoulder 3rd person survival horror game, with 4 player co-op; battle mode and more. The game is being created using T3D of…
UX / UI Artist Needed We're building a game for which we need a clean, well made UI. The game is already in alpha and so has menus in it but they are all developer art. We need someone to come in and create new artwork to spruce them up and help make design and layout decisions within the bounds of the current system's…
here is my latest WIP, I found this dead space 2 concept on the net done by Joseph Cross http://cghub.com/images/view/110210/ I have tried to recreate it in UDK as near to what can be seen with slight changes. Note that this is still a WIP, the concept was chosen as its a fairly simple scene to make and was looking for a…
Hello PolyCount, Finally have a reason to create an account at this wonderful community, and hopefully one of you will be the person who can take advantage of it. Jib Life Studios has a spot open for an environment artist/map designer. While being an upstart, 3 studios have come together around developing a single IP…
You have to know what your end goal is so that you can make these decisions. There is no rules about how to do these things, it just depends on your projects specific needs. Do you need high resolution on the fingernails? The hands? If so, maybe you need multiple materials for the entire character. If Disney type…
Blades per plane is looking good don't change that. Let me see your wire frame for the planes as well as the bundle of grass so that I can comment on those as well. One shaded shot and one with wire frame always helps just a heads up. The density is applicable it just we haven't done everything we need to yet for a large…
In the future, please use the links button rather than just pasting the address; it makes things easier for people from whom you're asking a favor. ;)boesch.weebly.com Your page layout could use some vertical space - everything feels very compressed at the moment. From the start, I'd place your title (3D Artist) on a…
Just to be clear, you mean overlapping when you combine different assets that were baked at different times but all on the same UV layout, correct? Because this is the only situation where you would ever have padding overlaps. If you're doing multiple bakes for different objects this is a good point. However, this is…
Alright guys, It's been a while since I've done anything to the concept of Polycount Hub. But I'd like to state that I've been looking into it and discussing with other web developers what would be the best way to pull this off. Looking into it, I've been focusing primarily on wordpress as the fundamental basis to the…
The modeling looks pretty solid, I think you might be able to bang up a few of those super straight edges with the geometry that is there, just to give it a bit of character. Glow in Max = Ass... Max is a little picky when it comes to adding glow or self illumination, you need to use a render setting that bounces light…