I am working on a model I would describe as a modular segment of organic corridor. There are 2 alternative segments, one with additional entrance on the side and one without it. Both are large, accessible area is around 160m2. Additionally, those are not linear segments, but rather radial - each one corresponds to 1/24 (15…
THE THIRD FLOOR, Inc. is the world’s pre-eminent visualization company with offices in Los Angeles and London as well as on location with productions around the world. Since 2004, the studio has helped clients visualize and maximize content by producing computer-animated blueprints, known as “previsualizations”. Recent…
GAME INTERFACE ARTIST A high profile video game company in southern California is looking for an Interface Artist to come aboard to work on a critically acclaimed sports title for the PS3. You would be working just minutes from SoCal's world famous beaches on a sprawling tech campus. As an animator you'll be using cutting…
A high profile video game company in Albany, New York is looking for an Interface Artist to come aboard as a full-time/permanent employee to work on a critically acclaimed action/adventure title for the PS3 and XBOX 360. The Artist will work with Art Director, designers and programmers to deliver the highest quality art…
(Notice to mods: Feel free to delete the similar post in the Unpaid section; I'll admit I hadn't really come here in a while and was unaware of the split. A thousand pardons!) The type of game is just an old-school hop and bop platformer, similar to, say, Mario, or Donkey Kong Country ( Returns ). The game stars a young,…
Hello, my name is Bryan Willis. I'm an artist and art is my passion. I have aspirations of one day working in the video game industry, as games are a passion of mine as well. I've been in an Art school in a video game based major for 2 years now. Along the way I've been introduced to traditional 2D art, Character modeling,…
Hello! I've never produced Concept Art in a professional manner before, but this one very much peeked my interest so here I am! My idea sprouted as a classic kind of UT level , however I decided come up with backstory to inspire me some more. Background: A Liandri deep space mining vessel, "The Templar IV", lost contact…
Hi! I decided to push away from sculpting for the traditional approach so that I could get the full experience. This is my first time managing my topology as I've done, but I want to take it farther. I've found CGI and VFX such an interesting area to explore and just want to make my works more accessible, functional and…
Remedy Entertainment, the creator of Quantum Break®, Max Payne®, Alan Wake® and Death Rally® and one of the leading independent game studios in the world is looking for an Environment Artist for a key role working on Remedy’s projects Responsibilities As an Environment Artist, you’ll have a significant role in the creation…
Hi guys! (See the last line for a summary for the whole post) So I came across SP's tri planar projection and wanted to do the same in SD. I looked it up as to how it works and it doesn't seem to work at all for me. I'm pretty sure I'm doing everything right. I've UV unwrapped the mesh in blender. (SD changes all of my…