I tried this angled light approach years before with Xnormal and never got anything realistic beyond very hi frequency surface noise which you could do simply from photo. Not even bothered to try it again with SD. So not sure if I missed something. As of "clone patch" my problem is it's just a clone tool and nothing more.…
Mimic Productions is currently looking for a Motion Capture Director to join our ever growing studio in Wedding, Berlin. This is for a period of long term. You’ll have bags of experience with: On-set motion capture experience Oversee motion capture system setup, calibration, and operation during shooting Direct layout of…
Hey guys, My name is Daniel Hindes and I'm a features writer for an Australian PC gaming magazine called PC PowerPlay. I'm currently researching an upcoming feature article about the technology behind the creation and animation of faces in videogames. What I'd like to get are some insights from 3D artists who have worked…
Deep Silver Dambuster Studios has an exciting opportunity within their highly talented and experienced art department for a Character Artist. Our passion is to develop immersive gameplay experiences driven by life-like, finely detailed characters. We are seeking an individual who is eager to join our character art team and…
3D Environment Artist Job Description: Nest Egg Studios Inc. is looking for a few funky, free-spirited, go getters; people who can model out a dry game designer's demo schematic into an environment full of mood and personality. You will have experience modeling and texturing assets for a diverse visual range of…
I sent them an email asking a few technical questions, and just got this today: "Thank you for your interest in Unlimited Detail, We are at present building the commercial SDK and Demonstrations. The planned form of the SDK is as follows: IMPORT OF DATA: Data can be imported from a variety of sources. We expect to directly…
Hi guys. Very quick intro: I've been doing 3d as a hobby in some form or another for twenty years. Nine years ago I wrote a screenplay for a short horror film. I tried to produce it six years ago but realised within a week that I didn't have the skills at the time. Two years ago I did a masters in games art and last May I…
yeah I think John_Warner nailed it. you need to focus on the large forms first, making sure the figure has a nice rhythm, balance, and weight distribution before you even think about adding and medium or small details [ QUOTE ] What's with the aversion to triangles? Is someone standing over you saying they're absolutely…
I dont think its all about dollars and cents here. You could work at EA making madden 20XX for the next hundred years and youll still have enough fratboy xbox dewds throwing money at the franchise to make a killing. That game will also never be about creative freedom, its a forumula and if EA could figure out a way to do…
Use base meshes, 3d scans, and 2d reference to help you understand what you are missing, but not as a "shortcut." You won't always be able to rely on pre-made stuff, so you've got to know what to do. Looks like the main thing wrong with that female head is lack of skull structure. Why not start with sculpting some human…