Recently finished my project. I have created a game ready model of AK74M, I have used: Modelling - 3ds max , Zbrush Texturing - Substance Painter Rendering - Corona Renderer and Marmoset model
idk. i followed every step as valve said. but. i got no luck. maybe valve used other way to achived particle planes ?. other heros particle planes is fine. just tb's. Any ideas?
This first render was made in Marmoset but the Normals Map does not look that good And this one was ScreenShot in Max. cause i dont know how to render textured Models in Max anyone know how? please let me know thanks crits are welcome oh yeah the texture is crap i still need to play around with texturing a bit please…
hello Finally my new web page is finished (show reel is not). I want to thank all the people from this community who gave me some advices about presentation of my 3d work and I'll be glad that you help me once more with constructive critiques. here is the link http://gfx-storage.com/ regards
Hi everyone! It´s been a while since I posted on Polycount, and I thought now is the time for me to show youmy portfolio. I´m going to use this the coming weeks to search for a job. C&C about the site itself are very welcome, and C&C on the artwork aswell. Thanks! http://oscarottosson.se/index.html
Can't wait to test out some skin ideas! 80's sci-fi is an amazing concept! I'm still finishing up finals, but if I get some free time, I'll definitely be working on some ideas! Reserving my slot.
Hello, Some objects I have created for T22. PPS-43, stove, radiator cover and a "Monstera Deliciosa". I hope you like it and any feedback is really welcome!