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Weapon and props for "Tower22" (Video game)

Hello,

Some objects I have created for T22.
PPS-43, stove, radiator cover and a "Monstera Deliciosa". I hope you like it and any feedback is really welcome!

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Replies

  • 4evra
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    4evra polycounter lvl 4
    I'm not a really good modeler nor experienced one,but,from what i've read here for last half a year,the plants/vegetation budget has to be kept low,so it doesnt affect performance when multiple instances of it are used.

    Those leafes look poly-rich,i've seen it mostly done with quads and aplhas.
    Whats the polycount of that plant?
  • DiegoMinguez
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    3300 tris the whole plant: Vase, stones (4), stems, leaves.

    Leaves are almost quads, with a few more polys to have the shape more organic and less space of opacity-surface. The really big amount of polys is on the vase/stones. As for the the plant size, it will be almost 3 meters of height, quite big for an interior one, so I used more polys for this one.
  • Olli.
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    Olli. polycounter lvl 8
    the problem with the plant arent the leaves (leaves look good) but the vases looks very high poly. hard to say without a wireframe but thats where i'd start optimizing. 3300 tris is definately too much for a propr like that.

    also the stones dont need to be seperate 3d meshes, you can just have a slightly displaced plane over the top of the vase.
  • DiegoMinguez
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    Thank you both for the replies!

    I used too many polys in the vase/stones indeed. Here is the wireframe:

    2cf6p07.jpg
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