Hello all! I've been having to do a lot of object transformation animations through 3D studio max, and while these work fine in Max and Unreal Engine 4, I've run into the problem where my keyframes from Max are being interpolated in Unreal Engine 4 when I don't want them to be. IE I have an object that basically transforms…
need more help guys, im rigging my character very basicaly, ive weighted him and ive made some controls but havent made any conections yet, im only using fk and this is in maya 2008. now the local rotation is perfect, ive freezed transformations, given the controls all names, got the pivot points perfect so im ready to…
I'm using a transform constraint not a parent constraint, but that's a preference thing, I'm guessing you could get pretty much the same result with a parent constraint. With the transform constraint I know that the IK control's parent will allways move exactly to the reference locator on the object. I only have one deform…
So my high poly model has some circles and holes in some places, some of them end up just fine, but some get this distortion on them. How do I solve this? Thanks in advance!
well there's nothing to disagree with, if it dosen't work its broken. "Implementation Dependent A common misunderstanding about tangent space normal maps is that this representation is somehow asset independent. However, normals sampled/captured from a high resolution surface and then transformed into tangent space is more…
That answer came about because there was nothing a user could do other than complain, that is until 2012 rolled around and they finally worked on it. The history of the object plays a big roll in how the cut tool behaved. Resetting the transform and scale (hierarchy tab of the command panel) help quite a bit not just with…
I need normals of border vertices on object A to match normals of vertices in same coordinates of object B, basically to fix the seam without affecting object B. Tried noors normal thief and it does almost that, except there is still a small split that prevents smooth shading. Interestingly enough is that in-house tool…
Hey, Im about at my wits end with this one. Im taking several models with there own Normal maps and baking them down to one master normal map with re-arranged UVs. When I bake them as a diffuse theres obviously problems because the tangent space has changed. Anyone have any experience trying to do this? Anyone even know…
Hey all, I'm looking for a free program that will allow me to instantly swap pictures back and forth with others. When I'm not working with someone in person, I need a way to send and receive images on the fly, sort of like posting a pic in a chat window when using AIM. Gmail and other email methods take too long and are…