Hello Community, I am in need of a modeler to help me flesh out concepts for the Dota 2 Workshop. It is in my current situation as a full time student it is suddenly difficult to handle all the details of production of an item when work is thrown. So, onto the details: What I can handle: -Concept art -Promotional images…
Valve released a new update to TF2, if you haven't checked out the new short or the game, they're both free so whatca waiting for!? You've probably already seen this but if you haven't, its more of Valves classic TF2 shorts. So much awesome... They really need to grow their cinematic department and start cranking out the…
In a discussion with tfrog last night, we talked of how a lot of Polycounters get jobs. Polycount is comprised of a lot of working professionals. The outgoing feedback and criticisms are strong, valuable information. If you post here trying to get in the games industry, you will get a lot of feedback. Some consider the…
Well, they have finally launched the TfL (schools) website! Its been a long time coming, over a year infact. I was first contracted to work on the project late 2005, and I put in about 4 months on and off, until very recently. Sadly enough most of the people I was working on the project with have gone on to other jobs, as…
I got 3ds max 2012 and the SMD plugin. I imported multiple TF2 characters , but they all had these spikes coming out of them which is connected to their rig or something. I heard about this bug but have no idea how to fix it since I ama newbie to this program. I heard converting them to OBJ files should work, but I have no…
http://www.gamasutra.com/view/news/169887/Japanese_social_game_networks_take_a_hit_over_regulation_concerns.php GREE is a pretty large company out here in the Bay. Any concerns over this becoming a trend in other countries over games like TF2 who do give you random items when you buy something?
Welcome to the Animation sub-forum here on Polycount! This thread is going to be dedicated to tips and tricks for posting your work so that you can get the best possible critiques you can. Posting Your Demo Reels Vimeo and Youtube are the obvious choices here. They are where most people will host their reels, and will make…
It's time this hat gets its own thread, cause people are cool and helping me out with it, so I don't want to hog up half a page on the main P&P thread anymore. This is the current status of the hat: The original Model, untextured: This was too small and way too many tri's. I made it using the Head Reference art from the…
GDC has shown a lot of VR technology, and I think it's shaping up to be something truly massive. The Wiki right now is a bit sparse, so here are some more links/articles to help build on it. Resources: Art Rules for VR environments? http://www.polycount.com/forum/showthread.php?t=138023 Check post 6 for Monster's…
About me: I have a fair amount of 3d modeling/texturing and digital 2d experience and have done varying amounts of both free and paid work over the years. Without going into detail about my personal life, I need extra income and I'm willing to try my chances on things like Steam Workshop, Unity/UE4 asset stores, etc. (This…