Hi! like the overall atmosphere :+1: Looking closer, I think he shape of the fence boards looks a bit odd, the tip being sharpened on the flat sides (top face beveled with unapplied scale?) and they are quite thick. The fence would benefit in some slight variance in board placement and color as well. Most fences I have…
Ahoy! I'm starting up a blog about FPSes called Breadshot. I want to generate some branding art of different types of bread toting and firing guns. Open to all styles and formats — 2D or 3D — from youthful to grittier and weirdly serious, but the art should be playful. Output: * 3-8 standalone character illustrations on…
cool!! broad shapes! you need to separate the broad shapes! work with value and color. make the base darker and the top brighter, so there's a very general value gradient accross the whole object. take the entire tread section and separate it somehow. make it darker. i dont know. separate the barrel. simplify everything.…
Hello everyone, this is my first time posting in / a forum and i'm excited to read some great critique. I am currently a student at Oklahoma State University Institute of Technology and am trying to break into the industry as a character modeler. This piece is Beelzebub from the 3Ds game Bravely Default. My end goal is to…
Hey everyone, I'm not sure if anyone remembers this, but it's been a while and it's been through some changes (within the limited time I can spend on it). This is a model I started back at the summer after I got a cool idea about a character while reading about Bronn in Song of Ice and Fire. This isn't really Bronn…
I know this is a wip but your textures do need more work. try to define your materials a bit more. if its metal... make it metal.. if it is wood/polymer w/e make it that. try to break up your model with different materials. right now everything is kind of reading as a flat really grungy mossy metal? the shells are nice,…
I am having issues importing a rigged and animated model into Unity and Unreal Engine 4. In UE4 I get a multiple root error and cannot import while in Unity the model imports but the animation breaks and portions of the skin do not move with the rest of the animation. Please help. I attached links to the model's hierarchy…
So I have been reading the documentation on the blend layer, and I just have trouble wrapping my head around a few things. So I have a tiling texture that I want to break up by using the blend layer, and I have multiple meshes that I want to use it on. So from what I read on it you use an opacity map to show where you want…
Started putting together everything in UDK to get a better feeling of what it will look like. The stainless steel still needs more work for reflections. I'm also debating doing a 1024x1024 map for the floor (it's 512x512 now) and having 3 tiles that are slightly different from the original tiled textures to break up the…