Hey everyone,
I'm not sure if anyone remembers this, but it's been a while and it's been through some changes (within the limited time I can spend on it).
This is a model I started back at the summer after I got a cool idea about a character while reading about Bronn in Song of Ice and Fire. This isn't really Bronn himself, but rather a character I thought of while reading about him in the book for the first time.
I'd love some opinions on the character and it's expressiveness, the outfit design, and anything you can think of.
I didn't break symmetry yet, which is a big drawback I know, but it's coming. Soon. I hope. :X
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So I was thinking maybe it's not very good, it's not inspiring comments and thoughts...
It'd be great if some people more experienced than me could point me to some places where it's not functioning.
Anything would be appreciated...
Other than that, he has an interesting design, I like the chainmail and the triple shoulder pad looks well rendered ^_^
so, i will try my best..
i guess his nose stands out to me as very sharp at the tip/bridge, maybe too sharp, odd looking perhaps?
i think the model is stylized well, but i just keep thinking it looks like two thumbs have been pushed into his nose tip/bridge to make it look like that.. almost reminds me of a ducks bill.
the rest of the model looks great though
Also you can do alot more with details to give more life to him. The belt is supersimple, not even a beltbuckle of any kind, no metal ornamentation. Add some simple metal decorations to the tip of the belt for example. Just a few tips
Don't feel bad.. http://www.polycount.com/forum/showpost.php?p=1296623&postcount=23 explains why
About the nose - Well, that was by choice. I actually wanted him to resemble a panther a bit so I gave him this funky nose and raised his ears a bit, played with the eye shapes, and the pupils are fairly large compared to the size of the eye, and his brow is jutting outwards as if it's a cat's. At least that's what I tried to do.
About the detailing - well, that's my biggest weakness these days. I feel like I've improved a lot in blocking shapes and finding a general concept, and building the anatomy, but my level in detailing stayed behind. This project really pushed me when it comes to detail, but I have a lot to work on...
It's funny how you said (snefer) that the bracers feel rushed. They actually took the longest, and thinking back at it, the design process for them was broken and they (to me) are the worst part of this model.
I never thought of making the belt more complex though. I was scared it'd be just too much detail. I guess it might do some good though.
It was kind of a bummer to see that post Mithdia, which basically told me "you're the average joe".
I guess I could be, but I'm not planning on staying that way for long so brace yourselves polycounters...
Oh, any other criticism will be greatly appreciated. Now that I gotta get to that fabled "decent" level at the very least, I need all help I can get
As for the nose thing i agree with the others, the pinch dosn't really remind me of a panther, it just makes it stand out as anatomically incorrect. I'd take a look at avatar or even blacksad. The panther guy/avatars there has a large broad nose, with a down turned tip. The feet are bothering me a little as well, the shape of the toes seem a little off and the foot protection thing dosn't seem like it would allow him to bend him foot upwards. Theres a lot of good going on in the sculpt though, proportions are great and i'm loving the folds of his shawl (i think the detail thing may be a case of it gauzing, try upping the scale of the detail)
i think its coming along pretty nicely.
I study to be a professional (and I did land a few small jobs.. but nothing too impressive), but the bar is pretty damn high these days and it definitely requires more work to get where I wanna go. Thanks for the words, I'll take a look at everything once I get the chance to finish it. I'm making a short film in school now, and all of my time and efforts go into that. I'll post art from the film as it goes along and hopefully get some critiques on that
@sjuskadur - I hear u about the symmetry.. It's a big deal no doubt.
About the Sternocleidomastoid, it's not visible in the shots I've posted here. I think maybe you confused it with the big jaw I gave the guy?
Judging by the comments I got thus far I may have to make another pass on the face. Refine the nose and jaw, break symmetry... that's definitely something I'll look into. I guess I should give him bracers and obviously some shoes as well. ^_^