Hi there guys, I am going to render a model for a job presentation and as I am not good in rendering and I also got up for Maya 2016, I am getting in trouble doing the render test for my shaders. Basically, when I render my stuff, it gets like a strange tesselation on the specular light part. Anyone can help me to solve…
Heyho :smile: I got a task where I have to use a non-uniform texture (2048x1024) and bringt it to Unreal. Unfortunately there is not too much documentation about that, so I pulled out the good old cube for testing: Here's my UVlayout (using the -1 to 1 space, so it's double in width), and below my beautiful testing…
Hey there PC I'm working on an art test to get my first job, and the instructions I was given says that when I send out my files to them that it has to be able to open in Max 7. However, I don't have max 7, just max 2008 - and I was curious how I would go about efficiently converting my file to an older version. I know how…
I recently posted some issues I had with baking normal maps and figured out how to use (I know, sad) and edit cages within Maya 2009. How much freedom is there in editing a cage, though? Is it okay to start adding edge loops and adjusting them to really get picky with where you want your rays to search? I saw you can…
I know there are several similar threads, but I don´t want to take over somebody´s thread. I´m kinda lost. I´m not into PC hardware, but the last couple of days I´ve been reading and researching everything I can get. I´ve built a machine based on the "700-800"- thread here. My current machine is from 2007 and so outdated,…
I'm horribly inexperienced with normal mapping and I'm not the most active polycounter on the planet, so please forgive me if this is an easy fix or has been addressed before. I've messed around with normals a bit in the past but never too much. The reason being I always run into problems with getting normals to come out…
Hi Everyone On April the 19th 2013 Myself and my friend FazzFluff will be participating in and streaming a 48 hour League of Legends Gameathon in aid of the charity Special effect. I would appreciate if all who read this spread the word, visit the Facebook event page and join and if you like what the charity is about…
So i've used max plenty of times to bake out a MR AO map. I'm currently using max 2012 for this and I keep getting a black background in my AO maps....DERP? I have my environment background set to white and the element background set to white in my RTT window. Is there something different with max2012 that i'm missing and…
https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2015/ENU/3DSMax/files/GUID-C1D508AB-A3E5-4965-AAE3-4FA5EC48CA75-htm.html It seesm some old "Zen Tools" scripts did the job but they are not working anymore. Any good solutions out there ?