To swap the texture simply rename “UV_Checker” to “UV_Checker_old” and copy your new image in making sure the name is “UV_Checker”. The folder location: C:\Program Files\Autodesk\3ds Max 2018\maps\uvwunwrap Download a texture here Here's some before and after gifs. Much more pleasing on the eye now. Hope this helps if…
Hi, I have a displacement map seams problem, as displayed in the image. It happened to practically every work I have made by generating a displacement map in ZBrush and then applying it to Maya. The configs I always use are 0.5 mid value, 2048X2048, 7 of bleed. I attempt to smooth the border out in Photoshop as much as I…
Hey polycount! This is my first post :smiley: I wanted to share this Female Tauren I made whilst at Uni. It's the first character I have created and I loved the process ^^ . It is based on my in game character. Feedback is always welcome of course! I am calling it done for now so I can move onto other projects, but I…
Hey guys! Thought to start a sketchbook here and show current WIPs of what I'm working on since I'm back in the personal project flow. If you want to see my old work, come check out my Artstation. Currently I'm working on something for 'London 2040/The Hive' which is a story set in the future focusing on the domination of…
The Don Rumbotico Distillery was the first large exterior that I've worked on for Ovewatch. I spent a fair amount of time iterating on the geometry and materials to translate a distillery into the Overwatch artstyle. I created all the architectural elements for the distillery except for the front blue metal door. More…
Hello people, My name is André, I’ve been doing research into the how of designing a 3D (environment) Production Pipeline for Virtual Reality training. My goal is to have a pipeline that would allow us to build training environments as efficiently as possible. Due to the nature of the training, our environments are…
I think the file is max version 2018 and I'm still running 2014 here. File in question is this one here. Kind of overkill to hunt down and install a trial just to convert one file. Hopefully this doesn't break any rules.
We're a team of AAA veterans working on innovative stylized sports mobile games using Unity 2018/2019. We are searching for an experienced and technically savvy environment or generalist 3D artist to work remotely with us under 4-6 months contract (could be full time or part time; can lead to another contract after this…
Hey guys! I'm a junior concept artist working in the games industry, always looking to improve my work. Ideally, I'd like to move on to working on matte painting/realistic scenes for narrative and cinematic focused games like those done by Quantic Dream, Supermassive, Naughty Dog etc. I also would like to be more involved…
Hey guys! I'm starting my first character(at a good level of knowledge and skills) and I'm having problem thinking the entire workflow for him. This character will have: armor, belts, weapon and some props. My problem is how do i tackle this. Sculpt the high poly character in zbrush->retopo->uv's->texture For the props do…