Hey polycount!
This is my first post
I wanted to share this Female Tauren I made whilst at Uni. It's the first character I have created and I loved the process ^^ . It is based on my in game character.
Feedback is always welcome of course! I am calling it done for now so I can move onto other projects, but I appreciate it if you point anything out to me for future reference.
Model is 20k tris with 3 x 2k texture maps.
I sculpted the Highpoly in Zbrush and made the Lowpoly in 3dsMax. Texturing was done in 3D-Coat and Photoshop. Presented in UE4.
Replies
Regarding the UV's, some objects could be combined with the skin topo such as the chest/leg armor.
For the texturing, it's a nice hand painterly style but my eyes go all over the place when looking at the piece. It is very busy with no real color scheme going on, in particular the staff and chest piece colors.
Good job and keep up the work, remember to get your mileage in