Hey guys! I'm starting my first character(at a good level of knowledge and skills) and I'm having problem thinking the entire workflow for him.
This character will have: armor, belts, weapon and some props.
My problem is how do i tackle this. Sculpt the high poly character in zbrush->retopo->uv's->texture
For the props do I create the high poly in maya-export in zbrush to add some details-back in maya for the low poly?
I'm trying to get in game industry and i wonder what is the number of polys should my character have?
for the low poly: For now the character is having 20k.If the other props/armour and pieces of clothes have 15-20k is ok?
Thank you !
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