Hi everyone, I just finished my sculpt and I exported it. When I imported it in Maya and looked at the UVs to check if they were there, they weren't. I tried the morph UV functionnality in ZBrush and everything looked perfect. The morph matched the UVs I had in the beginning. I tried with the MRG button in the Export…
Am experimenting with using ZBrush's deformation master and texture color options together. Haven't been able to get the results I'm looking for so figured I'd drop a line here. Haven't been able to find any documentation of the two being used together so any and all input is appreciated. Using the simplebrush with an…
Found out some things when trying to weld in Zbrush and thought I'd share my findings. Artstation post + video timelapse: https://www.artstation.com/artwork/V2N3OP
Hey Guys! I’m posting up my own personal plugin to Gumroad for free! It’s just a collection of scripts that I’ve made over the last year or so that I find speed up my workflow a lot. I don’t think anything in there is especially groundbreaking, but I use most of them on a daily basis and some of them save me a tonne of…
It looks like you're using the New Texture from UV Map option to see the result of your UV Planar, which is working as expected. Here's the issue: ZBrush HATES when UVs touch the 0-1 boundaries (that is, any UV point lined up exactly to 0 or 1 U/V, which is what happens with planes when you do Uvp). Anything baked to to a…
Normally when you use projection master, any changes you make to z-intensity focal-shift or draw size will automatically show in real time. For some reason whenever I change these settings zbrush will not update them in real time, and the only way I can view the changes is by clicking the move tool gizmo every single time.…
Hey, so i made a little alien, and want to redo the topology from scratch. Now i dont think the zbrush topology tools are very handy, maybe zbrush at all isnt it too. I googled a lot and find 3d coat, but maybe i can do it in zbrush to. My problems in zbrush are: - "backgroundculling" ?! - very bad that i see fore and…
Really simple one here, Where do i find the MRGBZ Grabber in Bzrush 3.5 or 4? It was listed under the tools menu in ver 2.0. cant seem to find it now. thanks in advance.
As a long time 3D Coat user, I'd like to chime in. I think 3D Coat is amazing for low poly sculpting and blocking things in using voxels and then bringing your sculpt to a certain point, but then there is a gap where you might want to take a sculpt to a more polished state after retopology. Zbrush's ability to allow you…