[ZBrush & Maya] Exported OBJs from ZBrush Doesn't Have UVs in Maya

anthonybp
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anthonybp node
Hi everyone,

I just finished my sculpt and I exported it. When I imported it in Maya and looked at the UVs to check if they were there, they weren't. I tried the morph UV functionnality in ZBrush and everything looked perfect. The morph matched the UVs I had in the beginning. I tried with the MRG button in the Export sub-menu off AND on, but it didn't change anything. I even tried with SubTool Master, but it didn't work either.

If you guys need some visual on the problem, I'll take care of that on demand.

Thank y'all and have a nice day !

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