So, I was initially going to be tackling an arcade skin Jinx, until I stumbled upon Eric Hibbelers art work. His space pulp rendition of Jinx really inspired me to take on the same theme. My WIP so far and a mood-board showing a few reference images collected from Pininterest.…
loved it to death, this is how superhero films should be, just super over the top ALL THE TIME!!!!!! hulk and Iron man stole the show for me and even though its retro fitted 3d I thought it was great, Having known it was going to be converted from the start meant the VFX were allowed to really pop. Still cant believe how…
This is pretty cool, man! Good eye for value. I'd like to see a finished concept of that robot, he has a cool retro look to him. A suggestion for those studies: Simplify your shading, just pick three of four shades and paint them with 100% opacity. You're making it harder on yourself and hurting the quality of your work by…
Hello, 16bit Dredd is my latest very short animation with a retro videogame look to it. Its deliberately low-poly, has no textures and meant to feel like one of those 3D games from the 90s. These limitation were born out of limited time outside of work. (As anyone trying to do a side project at weekends and evenings knows)…
Hello everyone. Tossing my hat into the ring. (heyooooo) What kinda Constable doesn't have a good and proper hat? Working on a couple different kinds. The classic dome shaped one is my focus but I'm also playing around with a more retro looking hat. My reference for the first are these two fine lads. Some ref for the…
Though I didn't have time to enter the 2018 Retrogasm competition, it got me thinking about retro characters that would interesting to model. I thought it would be fun to create a re-imaging of the old 1992 Prince of Persia: Shadow and Flame main character as the Princess of Persia. I'll be doing my own spin on this design…
UPDATE : Arms wip and stuff. Guess I'm going to try hacking my way through this challenge. Hope I'll have enough time! July is going to be a pretty busy month this year. My current plan is to create a woman driving a mechanical hand-assisted Hoverbike. The hovercraft nature of the motorbike let's it go on any sort of…
Hi Polycount, I'm working on a new scene to find a better way to implement substance designer into my current workflow. Therefore I want to make a retro sci fi moon base with a lot of tileable textures and maybe a few gameplay mechanism like aiming cameras, little robots ..... actually I have no idea :D My current progress…
Looking very cool man! I think a common trend in old school and retro diners like this is to put up some photographs on the wall, usually showing celebrities & bands who might have visited the diner or older photographs of the surrounding area or building itself. Whatever the photograph or artwork's subject, these frames…
Thank, Tor! For detailing I was thinking about adding some accessories to the vehicle to make it seem like this was a sports vehicle that was retro-fitted for combat, so i'll be adding some reinforced plating and metal roll cages here and there. For rendering i'm going to go as realisitic as possible. Standard PBR stuff.…