Hi Polycount,
I'm working on a new scene to find a better way to implement substance designer into my current workflow.
Therefore I want to make a retro sci fi moon base with a lot of tileable textures and maybe a few gameplay mechanism like aiming cameras, little robots ..... actually I have no idea
My current progress is my floor segment, it is some kind of experimental area because I still working on a basic pattern material
![:smile: :smile:](https://polycount.com/plugins/emojiextender/emoji/twitter/smile.png)
Comments and Feedback is always welcome.
![](https://us.v-cdn.net/5021068/uploads/editor/qz/tkpcghcv6xme.jpg)
![Image: https://us.v-cdn.net/5021068/uploads/editor/ar/d3hqj0h4bhz8.jpg](https://us.v-cdn.net/5021068/uploads/editor/ar/d3hqj0h4bhz8.jpg)
![Image: https://us.v-cdn.net/5021068/uploads/editor/hq/6qwx60zjc41v.jpg](https://us.v-cdn.net/5021068/uploads/editor/hq/6qwx60zjc41v.jpg)
Replies
I build a test scene with 4 floor tiles, neyt part will be a floor segment with windows and a door.