16bit Dredd is my latest very short animation with a retro videogame look to it.
Its deliberately low-poly, has no textures and meant to feel like one of those 3D games from the 90s. These limitation were born out of limited time outside of work. (As anyone trying to do a side project at weekends and evenings knows)
Also it is fairly crude looking in the maya viewport, but it was modelled and animated in mind of the fact that I`d do some colour grading in premiere to make it more pleasing visually.)