Hi, I have a character that I'd like to bake in Marmoset Toolbag 4 using multiple texture sets. Then I'd like to link them into a single texture project, so I can see all the parts of the character at the same time. This does not seem to work. In the bake project, I can't link all the texture sets to a single texture…
I've further refined the forms and added the hard surface parts modelled in maya. I think It's time to move on to the next stage, it would be better to add more details in texturing. I'm not really sure how to make those lines and panel designs on the skin, I'm trying to find the way artists made these on actual game…
I know there's been a lot of discussion on Polycount about game art degrees and programs from places like the Art Institutes focused on 3D stuff in some form or another. A quick search reveals a ton of threads about that very subject and they're all full of good advice. However, that's not what I'm asking about: I'm…
miauu's Live Measure Pro is updated to version to version 1.4. Changelog: New measurements types - Radius and Diameter. The radius/diameter can be measured by selecting 2 or more edges/segments or 3 verts/knots. Supported objects are Supported objects are Editable Poly, Editable Spline, Line and Edit Poly modifier.…
**edit** sorry about the dead links, I'm trying to fix it now Hi, this has been finished for about a week now but I've been so busy with degree show preperations (which be tomorrow) I haven't had time to post it. Well, theres a couple of sfx unfinished, but it'll be a while till I sort them out, and really when I watch it…
Double Fine is looking for a senior VFX artist! Check out the details, feel free to ask any questions. Please don't send me your application via PM, I might miss it! Just use the jobs email on the page here: Apply Here Description: Double Fine Productions is currently looking for a highly experienced, professional Visual…
Dining Hall Portfolio Piece, original design, I worked with a few thematic images to get the overall vibe, combined with images of castle dining halls. I sought out to capture a Gothic/horror dining hall with lots of atmosphere and to take on new challenges like lighting in unreal 4 and sticking to the thematic ideas for…
aside from lighting and materials, one thing about real objects is that they are never quite perfect. like in CG you are usually dealing with mathematically perfect curves, and the total accumulation of all these tiny details is that your eye can tell it's not quite real. So i think it you go through your guitar model and…
I think I'm a year too late on submitting this to CAPCOM, but here's something I've been scouring around DeviantArt and the latest video game console games for (to no avail at this point): the PErsonal Terminus P.E.T. and the Link P.E.T. and all their accessories (Wireless Plugs, Gates (like Battle Chip Gates), P.E.T case,…
Yea exactly. Currently, for me the best way to model something like in the video above is to start with lines, model it flat then add depth to it eventualy, which has the disadvantage that i have to guess the best geometry and flow of it long in advance before actualy modeling it out instead of just straight modeling the…