Portfolio Piece, original design, I worked with a few thematic images to get the overall vibe, combined with images of castle dining halls.
I sought out to capture a Gothic/horror dining hall with lots of atmosphere and to take on new challenges like lighting in unreal 4 and sticking to the thematic ideas for all pieces created. I spent a bit too long lighting but overall it was a great experience. I'm going to post my entire process of lighting and modelling, it's been a long process and much overdue to finaly get up to date with Unreal 4 as I normally work with mobile games, using diffuse only and little to no "cool" light tricks. Hope you like!
Replies
Even if you are done I still think you should go back and fix it since it's such a simple change (cloth sim will do the job) and would improve the scene greatly,
Otherwise... looks fantastic.
FRENETICPONIES: Thank you! Trine was pretty fun.
BLETZKARN: Thanks! lighting was really challenging with no concepts/references, I don't suggest doing it for time and mental respects :P