I keep hearing people say to export all textures at 4k and downscale them in engine. Does this apply to things that I know will be using smaller textures like 256 or 512? Seems so many 4k textures will keep adding to project file size.
I have a carpentry project on my boat, and since boats are complex shapes it can be challenging to fit pieces. Obviously this is not the first forum one would go to for such a thing, however, I tried to take my 3D skills and put them to use for this real world project. So here's my issue. I used Reality Capture to generate…
Is it at all possible to export just the normal map from MT3? I'm probably just missing a setting or some such thing but I am having no luck in doing so.
Hi I have created a model + textures in marmoset. When I open my file with cinema 4D, the textures are not attached to my model anymore. Do you know how to export my file from Marmoset to keep the textures linked to my 3D model in Cinema4D? Thanks for your help
so i wanted to bake my mapes like normals, height map. and base diffuse from max or xnormal. i can get the normals and the height map just fine but i cant seem to figure out where to get the polypaint info to come along with the export of the model. can it only be baked out from within zbrush? also thanks in advance and…
Hey all, I'm trying to export a character out into Sandbox2 for a mod project I'm working on, but I get this error that I was hoping you could help me troubleshoot. Here's a screenshot of the error: Has anyone gotten this error before or seen something similar in a different engine? Any help/ideas are greatly appreciated.
Hi polycounters, here is the TOOLBAG EXPORTER tool for 3ds max that help to set up properly models fast, visual and organized to bake in Marmoset Toolbag. You can speed up your bake set up process and visualize it at the same time here is a demo of how it works: https://youtu.be/C_ED6fJ5GoM Cheers!
Hey PC's. I need to export some models from Max 7 as .mdl files. However, Im getting a biped error (please see image) I get this error even when I just open a new file and make just the biped. Any help would be greatly appreciated. thanks, todd
Hello, I was just about to post this question here as the information available was very limited (and the one piece of guidance I did find was incorrect) but I figured out the fix and wanted to share. The problem was that I had two UV maps in blender, "head" and "body," each with their own assigned material, but when…
Hello I am trying to export a file I made for rysis tree but I get all time this message anyone knows what this may be due to and how to fix? http://img688.imageshack.us/img688/4519/82623997.jpg