Hi Polycounters! I did some Mars work and it's still very WIP. UE4's lighting definitely needs some work. Would die for a cryengine like TOD system. :smiley: It's really tricky to make some specific atmospheres in UE4. Currently using a Directional Light, a Skylight and an Exponential Height Fog. Will post updates soon.
Is this possible in ue4? If I animated certain uv movements of a static mesh. Can this be imported into ue4 and it would work accordingly with textures.
Hello i have some questions regarding UE4's landscape blending shaders. Is it possible to height blend more than 3 materials? From the research i have done and the errors i get myself it does not seem to be possible. One year ago another user asked for help about this but apparently no one knew if there was a solution:…
Hey guys , After climbing my way from level design to env art to lighting art on static scenes, I felt it was a natural progression to move onto something more dynamic. The thought of doing a cinematic sequence using a real time engine had been lingering on for a while. Wake, the short movie, is my first venture into…
I decided to download UE4 and get the barrel and basic understanding of UE4 down before moving on to the next asset. I have some general questions about content management and workflow best practices. When creating assets or content do you guys suggest keeping maybe one master file for props in Maya with everything in…
Hello everybody. Are spec and gloss maps from DDO legacy compatible with UE4. I tried it and materials looked more diffuse then in marmoset viewer which is bundled with DDO legacy. I inverted gloss map and plugged it in Roughness slot of UE4 shader. Cheers, n1k
Hello all! So a friend of mine sent me an OBJ of a head model he worked on in ZBrush, and textured in MARI. http://img.techpowerup.org/161230/upload-toue4.png In the picture shows all the texture files he worked on in MARI. He also sent another folder called "Displace" in which he had a file that was in the extension…
finally wrapping this up. Putting the final maps together. Stupid unreal captures the selection highlight on screenshots I didnt realize till i shut the project down. I'll take real promo screens once i get it all the way finished. But I thought these are pretty nice. The real work is in the enviro-lighting plugin that of…
Here is my take on Simon Stalenhag's Echo Spheres from Tales from the Loop rendered in UE4. Foliage uses UE4 marketplace assets. More images on my artstation here - https://www.artstation.com/artwork/Oovarw
We have an amazing opportunity for a Experienced Environment Artists at all levels to join our team. This is a unique opportunity to work on some of the biggest and most exciting projects in development. The ideal candidate will have extensive experience as an Artist in a games studio and a passion for creating high…