Hello everybody. Are spec and gloss maps from DDO legacy compatible with UE4. I tried it and materials looked more diffuse then in marmoset viewer which is bundled with DDO legacy. I inverted gloss map and plugged it in Roughness slot of UE4 shader.
Cheers,
n1k
Replies
Out of the box, no - dDo Legacy is a non-PBR texturing tool. You would need to do some hand-calibration to fix its exports up to UE4 standards. This guide from Marmoset may be of assistance. Alternatively, you could use the masks that are generated by dDo Legacy to control material definition in Quixel SUITE. I do this quite frequently myself as I prefer some of the old masks from dDo Legacy. If you'd ever like a guide, I can certainly assist!
Quixel does have a presence on Polycount - feel free to visit us there the next time you have a question!
Cheers,
n1k
Cheers,
n1k
Therefore, it will feel incomplete in UE4, if you input spec, gloss, diffuse, etc; because the specular isn't doing what you expect it to.