Hey guys, Is there a way i can control the density of the normal map inside the material editor? i dont want to switch back and forth between Photoshop and UE4. any help would be highly appreciated.
My first attempt at UE4 learning phase . This is the begining of the creation prosses of the environement . The first assets created . this was 35 days ago , im posting all the progress till this day x) hope u like it!
Hey guys! I've been working on a small low poly scifi hallway for my portfolio and I am looking for some critique. I'm a noob to UE4 and I'm not entirely sure where to go from here. I modeled this in 3ds Max and the textures were done in Photoshop.
I am trying to texture a skyscraper in Maya and then import it into UE4. I was hoping that I could just have the skyscraper as 1 piece and use a reflective map to cause the windows to be reflective but not the walls. However, when I apply the map, it just causes the windows to be a dull grainy gray
I've created a seamless asset however in engine it presents seams. I had this issue a while ago on a different model, but fixed it through rebaking and re-importing (no additional light maps). I've used this same process but the seam persists in engine. Any ideas? UE4 3dsmax Marmoset
Experimenting with UE4 and trying to get the lighting right on this temple. Having a hard time trying to fix the lighting in editor so I created a paintover on the right side and wanted some critiques on it. All critique welcome and the more the better! The pic on the bottom is a unlit version of my environment with a…
Is it possible to render out a video from matinee at a screen resolution higher than the screen res like 4 times higher in UE4 as u can capture screens a 4x the size using the console command in udk?
Dear Polycount Team, here is a project I am working on at the moment. It is a hospital corridor in UE4 where I tested some of the new ray tracing features. I am close to finishing this project and it would be great to get your feedback on what to work on and how to improve the current scene: Looking forward to hear what…
Hi. I imported mesh to UE4 and added FBX chunks. Now i want change physics parameters like mass, friction etc. separately for individual destruction chunks. How i can do that? I try using PhysX and download 3ds Max DCC plug-in for PhysX 3-3-3. But i don't know how use it.
Hi guys, I'm new to lighting in UE4 and was wondering if the community would be of any help. I am currently working on this scene for a college project and would like my end result to look similar to the image below. The first image shows the progress of my current scene. Any help would be greatly appreciated. Thanks Image…