my advice is to pay off any credit cards you have ASAP, and then cut them up, you don't need to use them but paying them off and not using them again = good credit. people say "they are good for emergancies". to be honest, i've never gotten into an "emergancy" that needed a credit card. and with debit cards you can never…
This turned out to be quite a review of the DA2 demo from my part. I'll just leave this giant wall of text here, shall I? Words cannot describe how underwhelmed I am by the Dragon Age 2 demo. One can only hope that it doesn't reflect the overall quality of the finished product. First impressions Where to start.. Well,…
I cannot say I am an expert at this thing but I will try my best to provide suggestion! These may be super long, and may sound tedious but it is mainly fiddling with dopesheet, graph editor and particle editor, so please don't feel stressed and have fun! You may consider this as a checklist and general rule to follow also.…
Hey all, My name is Peter Ryan aka TorQue[MoD]. I've been a game designer for 13 years working in both the mod and professional gaming scenes. I've recently ended a contract with a local game dev company and a programmer friend and I have started a new project built with UDK. We're currently looking for a concept artist to…
TRANSFR provides engaging, hands-on training in a way that online lectures cannot. We create a better way to train young adults for the skills they need to succeed on the job. We focus on developing a pipeline of talent for jobs that are going unfilled, significantly reducing cost and risk. We produce job-training…
Hello fellow artists, WHO AM I? Before diving into details about what I'm looking for, I wanted to give some background as to who I am. I'm a non-gaming software developer by day and a indie game developer by night. Game development has been something that I've always wanted to do but never actually pursued. In order to…
As most artists know starting a project is the fun part, the excitement of creating fantastic art can sometimes be over whelming. More often than not however projects get abandoned because we just don't like the look of our models before we even finish them. This is surprisingly common for beginners and here is why. Most…
Self-promotion: My first game that I plan on publishing is starting an open beta today: access the game here: [www.grandmastergame.com) I would love to have you try it out and get feedback, Thanks! What I have learned: Making a game is rough! This is not the first game I have created, but it will be the first one that I…
I realize that personal blog posts are not very welcome here, but it's an industry related issue, so please bear with me. Long story short, nearly two years ago I have gotten my first games industry job at a big AAA studio. Although I had some reservations in regards to the project, I believed this would be my dream gig.…
Intro: Chaos Forge ( http://chaosforge.org/ ) is currently in urgent need of a concept artist for an upcomming 3D roguelike game. What is a roguelike? "The roguelike is a sub-genre of role-playing video games, characterized by level randomization, permanent death, and turn-based movement." - Wikipedia Our roguelike will be…