Location: London, U.K. Role Overview: As a Senior 2D Game Artist at Supersolid, you will play a significant role in creating fun and engaging mobile games, for multiple platforms internationally. You will work as part of a small team to create exciting new games, help to maintain our existing games and develop exciting…
Right at the end of 2010 New Tek did something crazy. They released new technology. Lightwave 10 is out! We're 3 days late on this one - but I think you'll forgive us. On December 30th, New Tek pushed Lightwave 10 out the door. Here is some of what New Tek is saying about Lightwave 10. NewTek LightWave 10 delivers a whole…
Hey Polycount! So I'm creating a Chinese temple with UE4 (or maybe UDK, I originally planned this project for UDK but with the free release of UE4, I'll switch). I'm still in the blocking out process in Maya but I have some higher detail props in the scene already. Right now, I'm actually thinking of cutting this project…
The Polygonal Design team is happy to announce the generation 8 of our UV unwrapping software Unfold3D. Following customer requests, we improved the UI display rate and the unfolding core now handling much bigger meshes. That was indeed a big challenge, but result is that we really could get unwrap of a one million…
Hey Guys, i am working on a game right now with a super huge boss in the middle of an arena. Because of the size we decided to make him kind of high poly with a huge texture map (8k) The high poly is like 4,5 MIO polys heavy and built out of lots of subtools in zbrush.. the merged, decimated and zReMeshed version is 45k…
Hello polycounters, I am posting a thread representing my group for a project we're working on in college. The idea is to make a real-time level using UDK believable as possible in terms of the "realism" and to make it fit within an existing IP. (In a way, think fan art, but in the terms of like -- this would be the DLC if…
Hey guys, so I started a new project last week and it's a little slower going than I expected it to be because I am taking the time to put a lot of detail in and add a lot of different props but I think it will be really cool in the end. Basically it is going to be a Boxing Gym. I am still working on the blocking model so…
While 4 - Custom Website is probably the least popular (and does require a bit more involvement), I would say it is very much worth it. Many would recommend using something like Wordpress for the backend, but imho that's not the best idea unless one is willing to do regular maintenance and is okay with the idea of the site…
Hi there! The biggest thing I see with your portfolio just at a glance is that I can't tell what kind of artist you want to be. Granted, it's good to experiment with different styles and avenues to try and see where you want to go as an artist, but since you're telling me you're wanting to be a junior artist your portfolio…
2d vs 3d is usually unimportant with this stuff - you can mostly use 2d techniques for navigation and layout - you just layer them up to get the third dimension. so.. hex tiling is pretty closely related to isometric tiling in terms of implementation so that might help you find tutorial examples . The main difference in…