uvula is a small team located in San Francisco. We approach game development with a different perspective on what games can and should be. Our new project is ramping up production and needs a dedicated engineer with 3D gameplay experience to help bring our ideas to fruition. We are looking to build a team of astute,…
Ok, so here's my question: how to use vertex painting when also using LODs? More specifically, since LODs reduce the number of vertices on the mesh, it also changes the appearance of vertex painted mesh once LODs switch, because its geometry does not stay the same. And the result is VERY noticeable LOD pop-ins. I was…
hey there, im in the process of finalizing this weapon ive been working on for a class project. I would really appreciate some general feedback before finishing up and doing the final renders. Thanks!
Hello Polycount, I played tons of Warzone lately and visited this place many times (lol) so I wanted to recreate it in UE 4. I will update my progress here as I work on it and as I get time. Its gonna be hard or long one since I will be working on it after my studio hours. Gonna be merging different variations of the map…
We are currently looking for a 3D Artist (m/f/x) to support our newly established team in Darmstadt, Germany. Become a central part of a newly established development team and define the future of one of the most iconic series in strategy gaming. As part of the Kalypso Media Group, this new studio will be located within…
We are currently looking for a Technical Artist (m/f/x) to support our newly established team in Frankfurt Main, Germany. Become a central part of a newly established development team and define the future of one of the most iconic series in strategy gaming. As part of the Kalypso Media Group, this new studio will be…
Hi guys, new to the forum! Any help would be most appreciated. Haven't used Zbrush in a while and forgot how to drag a texture over a model and not get edge bleed ( streak artifacts ) around corners . Thanks again!
Hello all! Made this account long ago but never posted any of my work. Until recently I've decided to be more active on that front and I'm hoping to get feedback on the projects I tackle! I hope you can assist me! The current project I'm working on as a character named Tanya von Degurechaff. She has 3 different looks…
Hi! This is my very first time posting here on polycount forums so bear with me please! =) So I have been working on this environment in UE4 and there is still a loooong way to go so I wanted some critiques and guidelines to help me do a better job. I know the titles says "underground" but so far I only managed to create…
Hey guys so I can use some feedback on this girl that I'm working on. some tips on how to make her more like the concept will help greatly, what can I I do to make it feel right, how show a approach her armor and plates plus some stuff to look out for! I need help with how can I make her armor. How should I begin, how can…