Oh,and also I figured out something that I have ray misses. When I assign the smoothing groups I have completely crisp low poly model.Isn't it right way to bake that? You know in modo previously we didn't have this option so we had to split the UV islands in order to get smoothing groups.Now I'm only assign the smoothing…
It was a one week homework assignment. He made 3 more textures (the assignment was to create 4 of them). Everything is hand painted... As for I require each student to hand in the Photoshop file so that I can pick it apart and check their work. Again, no normal maps, no specular and no high poly. This was UV and applied to…
A few things only exist on the layers they are created, like constraints and controllers. Which causes a lot of problems for people if they make changes after they've made layers. So for example if you're on the run layer and you make changes to the rig, those changes won't effect the other layers. You can also assign…
Hello everyone! I've finished the final scene! Checkout the artstation page for breakdown: https://www.artstation.com/artwork/AqY1k5 I'm working on my new scene in UE4, as part of my school assignment. The topic for the assignment is "water" and I wanted to make something moody and mysterious. This is my current WIP stage:…
Threewave Software is looking for a seeking sharp, ambitious, visionary Lead Game Designer to join our team. The ideal candidate will have at least 4-6+ years experience in game design. The Lead Game Designer is responsible for creating and maintaining the gameplay vision in support of the overall product vision. Core…
Hey everyone. I just finished this model as an assignment for Think Tank Training Centre here in Vancouver. The Assignment was to take a 2 D concept and turn it into a real time character model. I chose to do a character based on the artwork of the talented Daria Rashev https://www.artstation.com/artwork/1nBWB3 And here…
So I used "Transfer Maps" option to bake a normal map from a high-poly to a low-poly, and this gave me a image file (normal map). Obv at this point, viewport 2.0 will show you the normal map applied on the low-poly when you press 6. But now once I add texture to my diffuse map and do more work in photoshop on the texture…
Thank you Geedave this is exactly the explanation I was looking for. This is basically for practice its low poly but I have no poly limit and my assignment was just to model the robot from the concept. I had 2 weeks to complete. For this particular assignment normal map, or any map for that matter is not an issue as I…
I use space assigned to a script that switches from create to modify mode. There was also a script around here that went straight to the last Edit Poly in the stack, or the Editable Poly base. I also use a script to increase subdivision preview with + and - for quick modeling. Then there's X for repeat last poly command, A…
Hm, I understand this, but now I fill absolutely frustrated :( UV-channel 1 (Diff) is OK - when I assign VRayMtl there are no problems with diffuse. UV - channel 2 (Lightmap) seems OK to me too - I tried to assign it as diffuse to detached object - all parts fit appropriate parts of mesh. May be you can give me an advise…