So I used "Transfer Maps" option to bake a normal map from a high-poly to a low-poly, and this gave me a image file (normal map). Obv at this point, viewport 2.0 will show you the normal map applied on the low-poly when you press 6.
But now once I add texture to my diffuse map and do more work in photoshop on the texture image and apply that to the object by assigning it to a shader, do I then assign the normal map via bump field in that shader?
Just wanted to know if I Am doing it wrong.
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And voila!
my son you've just answered your own question, it's simple as that. You must be a bright man.
Just so you know, slapping a normal map in the bump shader slot in Maya is considered just the basics. You could setup the same normal bump with multipliers, displacements and channels all inter-connected.
Look into this, but for now use only the bump as a preview if you are starting.