[Project Star Bounty] Character Artist - Manouk Manoukian Hi all, I have been working on the playable character for Project Star Bounty from the concepting phase all the way up to creating a game ready playable asset. You can find a lot of the concept art I did for this project over at my Artstation (Manouk Manoukian).…
A little update on my creature design, not sure which to go with but I will keep playing with the design and finalize my idea soon. For this I have been looking at reference for gorillas and the way they walk on their knuckles rather than pads and how the shoulders needed to be pushed further up the body and made longer,…
I adore the armor, very solid shape and design. Good materials, interesting to look at. I personally don't think the face/body suits the style of the armor. They're well done separately, no comment there. But imo don't work together well. I do have two comments on the face, first one being that I think the lips could be…
Hello! First time posting on here, wanted to get some feedback on my sculpt so far. This is the concept! Very cool by ToothWu Here is the sculpt so far Currently unhappy with arm armor bits, Armor detailing in general if anyone has any tips on how to cleanly detail the armor. Workflow rn is Z modeler, apply dynamic sub d,…
you might just have to bite the bullet and proceed with the next steps even if the anatomy isn't perfect. By layering clothing and armour over the character, it'll help you gain more perspective and in turn will improve your anatomy. If you work with a non-destructive workflow, you can also always go back and improve…
Hey guys. I wanted to share my latest assignment at school. Our first week, we had to make a base human male and female model that had semi identical UV space for the addition of armor the following week. We had to model, UV, and handpaint the textures using Max, 3d coat, and photoshop. Our armor reference was some from…
You have a great eye! If only all the feedback was like the one of yours. You managed to focus on the very defects of my design. I do agree with everything you said. Anyway the cap will be a removable piece of the suit, it is supposed to be used only for formal events and not for fighting. I do think also that no armour…
Hey guys, decided to get my workflow into polycount and get some more crit :) :) . Lets roll. I study at the University of Hertfordshire and I have been given a brief to make a mock video game trailer. The fist step was to get a team together and come up with an idea. So I got the group, here is the game pitch: (note, if…
Thanks ngs616 :) I'm not 100% happy with how the cyborg male character turned out. I think the individual parts, the trainers, jeans, armour and arms are all good but they maybe don't fit well together for the final character. I didn't do any concept drawings which caused problems. For one it slowed me down a lot as I was…
light/Armored/bio/building/massive/whatever doesn't affect anything unless the units attack says +6 damage bio, or whatever. Armor is a point system, some units have armor already, and you can upgrade armor. 4 armor would means each attack gets -6 taken off of it. So lets say a zergling is attacking it, it'd barely do any…