What is causing these shadows to repeat themselves in every instance in my modular mesh? It looks fine until I build. I made my own lightmaps in Maya and ue4 is using them. All edges are snapped to grids etc. The maps are good to go... What other factors could be causing this? Thanks so much, -Trav
This is a small cave environment i'm working on using it to try out some different things i'm interested in trying out out some landscape creation techniques and learn a bit more about working with water in UE4. If anyone has any feedback or can direct me too some awesome tutorials for this kind of stuff id appreciate it :)
Been working on an environment made in UE4 with dynamic lighting. More images and video on my artstation. Check it out! https://www.artstation.com/artwork/1Pr48
Hey all. Been a member for a few years now but never really posted any of my work (extreme self critic) However.. I hope to change that now :) I present my shroomies! Tools: Maya, Znrush, Xnormal, UE4, dDO and nDo Be nice :\
Hello! Im creating my first UE4 scene currently and have decided to make Balin's Tomb from Lord of the Rings here is what I have so far! Crits and advice would be awesome! Here are the assets that are finished so far but Im happy to edit them if people have ways I can improve them!
Looking for good UE4 artists, props and environments, to work on-site in downtown LA. Email me at nguyenantim@gmail.com with portfolios + resumes. (Sorry, details are sparse.)
I was wondering if there are nodes in ue4 material editor that are similar to Photoshop like the levels and curves where u can edit these nodes and it affects the textures in viewport?
Having this same issue today. Is this a bug with ue4 16.1 version? https://answers.unrealengine.com/questions/667739/vertex-color-alpha-channel-wont-work-for-me.html Painting the alpha channel of vertex paint yields no result.