I'd move your demo reel to a seperate sections and have a very simple front page. Take Clinton Crumplers site for example: http://www.clintoncrumpler.com/ As soon as they open your website they should be able to see all your work and who you are. Personally I wouldn't have a breakdowns page and would just have your 2-3…
Job posting: https://www.xrgames.io/senior-environment-artist XR Games are a multi award-winning game development studio that specialises in immersive VR games. The studio has a history of full-scale development from concept through to submission working with prestigious partners such as Sony Pictures and Rovio…
Job Posting: https://atomswitch.dev/jobs-environment-art/ Atom Switch, Inc. is hiring for a Senior Environment Artist position for our debut title: INFESTSTATION. Do derelict sci-fi spaces excite you? Does the mention of grates, cables, paneling and hard surface design elicit an instinctual need to reach for a motion…
UPDATE 11/24: Hey guys. I've gotten a LOT of messages about this and while the people i've seen have great portfolios, I feel like it might not be exactly what i'm looking for. I think this was mainly a mistake on my part-- I was not specific enough on the style I was aiming for with the model. I've attached a character…
Join the fun 🍿and watch my latest episode where I reveal the magical journey of turning "ugly" into "pretty decent"! 🤣 Full Episode link: https://bit.ly/42zFLwn
This is a model of the KS-23 Russian shotgun, just thought it looked cool and after months of coursework hell I thought it would be nice to ease myself back into game art with something not too complicated. High poly Bake early progress on texturing
I would say the name of this movie is in response to the many gaping plot holes in it... but in that case the number would have to be much higher Terrible terrible movie went to see it with the girlfriend yesterday... I knew I was in for bad times when I saw Schumacher was responsible.
As foundation for my newest "Imma learn to 3d!"- project, I found this picture: And I will try to make a 3d- version of all of them. Any critique welcome! I will try as much as possible to limit the polycount, and the models will only have one diffuse map (though normal and/or specular etc. can be done upon request). The…
Hi All, This project is for my final year at uni and I thought I would post the development of this demo over the course of this year. So lets get started: Synopsis: My Shadow is a story driven puzzle platformer which is set in a surreal mindscape inside the protagonists head. Story: Wayne Adore, 15, male boy in 1940's war…
There's been a lot of posts are trim sheets lately, has there been a popular GDC talk involving them or something? Last I saw was some work from Sunset Overdrive. I don't know much about Trim Sheets construction but from glances are previous posts I can gather that they are horizontally or vertically tiling textures placed…